Bringing streaming video to 270 million soccer players

Broadcasting live video of games isn’t just for professional athletes anymore.
Thanks to online streaming platform Footters, which has adopted IBM Cloud Video for on-demand video content for soccer players, it’s quite the contrary.
The Spanish company aims to connect as many as 24 million soccer — or, as it’s called everywhere but the US, football — teams and 270 million players around the world with its platform designed to stream amateur matches and help professionals meet. As of now, Footters is working with 50 teams.
Footters worked with content design and creation firm 12Segundos to sort through all the streaming video options on the market and choose IBM Cloud Video. Stability and compliance were big factors, as well as the additional services Footters could offer teams, including data analysis and editing capabilities.
Footters CEO Julio Fariñas says the cognitive technology in the IBM Cloud Video service “offers functions that maximize and speed up the extraction of data from a football match. For example, in the future we will be able to know how often a player has run up and down the wing and how many times he has passed the ball.”
There’s also the pay-per-view monetization model for the football clubs to use with fans and followers. They can also place ads if they want to. Viewers can pay via a monthly or annual subscription, or they can simply pay for as much of a game as they choose to watch.
Footters’ goal isn’t just streaming games, though that is important. Its focus is chiefly on youth and amateur soccer, as well as up-and-coming leagues around the world. For example, in Spain, it aims to work with teams everywhere but in the 1st and 2nd divisions, which have their own agreements with television channels.
The company is shooting to connect teams, players, agents, scouts, institutions, tournaments, brands and even families, thereby building a closer soccer community.
Learn more about IBM Cloud Video.
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Quelle: Thoughts on Cloud

Solution guide: Migrating your dedicated game servers to Google Cloud Platform

By Joseph Holley, Cloud Solutions Architect, Gaming

One of the greatest challenges for game developers is to accurately predict how many players will attempt to get online at the game’s launch. Over-estimate, and risk overspending on hardware or rental commitments. Under-estimate, and players leave in frustration, never to return. Google Cloud can help you mitigate this risk while giving you access to the latest cloud technologies. Per-minute billing and automatically applied sustained use discounts can take the pain out of up-front capital outlays or trying to play catch-up while your player base shrinks.

The advantages for handling spikey launch-day demand are clear, but Google Cloud Platform’s extensive network of regions also puts servers near high-latency customers. Game studios no longer need to do an expensive datacenter buildout to offer a best-in-class game experience — just request Google Compute Engine resources where they’re needed, when they’re needed. With new regions coming online every year, you can add game servers near your players with a couple of clicks.

We recently published our “Dedicated Game Server Migration Guide” that outlines Google Cloud Platform’s (GCP) many advantages and differentiators for gaming workloads, and best practices for running these processes that we’ve learned working with leading studios and publishers. It covers the whole pipeline, from creating projects and getting your builds to the cloud, to distributing them to your VMs and running them, to deleting environments wholesale when they’re no longer needed. Running game servers in Google Cloud has never been easier.
Quelle: Google Cloud Platform